![]() ![]() I decided to give it a go, and was sucked into it ever since. So I looked up tools for creating interactive fictions - but instead, I came across tools that allowed for games with visual and audio components too. It started about a decade ago: I was in high school, and working on my, when suddenly, I thought that it might be cool to see the setting as a place the reader could traverse themselves. So you're definitely what would be considered an "indie developer." What made you decide to get into game development in the first place?Īlthough I've always loved games as a medium, the reason I got into it myself was almost solely for the purpose of storytelling. And sometimes via bartering - trading compositions for their art, etc. But I do get help via commissions from many talented folks who kindly contribute - mostly in the form of artwork and graphical assets. It's my company, yes officially, I'm the only one in it. Is Freebird Games your company? You say you're the writer and composer, how many other people are involved? I wake up in the morning and make games in my pajamas, some of the past projects being To the Moon, The Mirror Lied, and A Bird Story. ![]() My name's Kan Gao, I'm the writer and composer at Freebird Games. Why don’t you start by telling us a bit about who you are? Below he discusses his thoughts on the direction of the medium, his process and his advice to writers who might want to try a different approach to storytelling. Here to shine a light on the subject is independent developer Kan Gao, whose trademark has become games with a strong focus on character and story. But breaking into games writing? A much foggier prospect indeed. You can’t throw a rock on Twitter without hitting someone doling out choice bits of wisdom. So why limit ourselves?Īdvice for breaking into the screenwriting business is pervasive. Well, the games industry is only getting bigger, and with a greater emphasis being placed on narrative, there is an unprecedented need for sound storytelling. Now, you might ask what video games have to do with screenwriting. Now more than ever, they’re able to tell cinematic narratives, while also adding a level of player interactivity that creates an unparalleled amount of investment in the consumer. Games have become an undeniably powerful medium for storytelling.
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